Tag: Tristain

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  • Session 0: Captured and Confused

    _*Captured and Confused*_ Each character has begun this adventure in a different way, but all are united in experience and situation. Every member of the party has the same story to share: They were found and waylaid by a group of bandits all in the …

  • Home Page

    The gods have been asleep for a long, long time. Their age has come and gone. Their disappearance has always been a mystery – was it war? Were they tired of their mortal followers? Or is it something else? With their disappearance the age of Man came …

  • Main Page

    [[Background | Background]] [[Pantheon | Pantheon]] [[Regions]] [[Towns]] [[Quests]] [[Items]] [[Misc Notes]]

  • Background

    A brief history of the Godsmack Campaign: Many years ago, the exact day lost to history, the [[gods]] were removed from the mortal realm. Why or how, no one knows. A few believe there was a great war between the gods, some believe the gods were bored …

  • Pantheon

    [[Avagor]] - Ancient Human god of wisdom and earth, celebrated by the Dwarves and their ilk [[Kravor]] - Ancient Human barbarian god of war and strength [[Paleen]] - Ancient Human god of strength, justice and good [[Grimish]] - Ancient Orc god of …

  • Avagor

    *Alignment:* Neutral Good *Domains:* Earth, Knowledge, Protection *Worshipers:* Scholars, Dwarves, subterranean magic users, Guardians *Symbol:* Candle under/in a mountain -Formerly: Shield of stone *Favored Weapon:* Shield or Mace Avagor is one …

  • Paleen

    *Alignment:* Lawful Good *Domains:* Good, Law, War *Worshipers:* Good fighters and mercenaries, guardians, heroes, knights, paladins *Symbol:* Two interlocking rings -Formerly: Three interlocking rings *Favored Weapon:* Hammer OR Bastard Sword …

  • Kravor

    *Alignment:* Chaotic Neutral *Domains:* War, Strength, Destruction *Worshipers:* Barbarians, Destructive wizards, Warriors *Symbol:* Crown with a Sword through it *Favored Weapon:* Axe or Bastard Sword A very little known god, but one of the few …

  • Academies

    It is common in large, populated areas where arcana users can be found, they are often required to be settled in easily distinguished buildings or completely corded off from the rest of the population (perhaps have their own section of town, or away from …

  • Great Book

    All Arcane users that are found and [[bound]] are written in a great consotium of names of every known spell-caster known.

  • Wizard Binding

    Whenever an arcane user is found, depending on local law, they are often bound with bracelets that won't allow arcane magic to be used within certain proximity of the law enforcers, or areas of town.

  • High Order of Magic

    The strongest, wisest nine wizards of all the realm. Whenever one passes, another automatically knows to step in. Rumor has it that none from the Order have been replaced in several centuries. Even their identities are lost to most since they rarely …

  • Goroth

    Alignment: True Neutral Domains: Decay, Death, Deathbound Worshipers: Sentient undead, burial groundskeepers, those grieving from death, necromancers Symbol: A scythe upside down Favored Weapon: Scythe or Sickle Goroth is not so much seen as a god, …

  • Towns

    *Cities* [[Trackem]] [[Tariff]] [[Keyport]] *Towns* [[Ostham]] [[Rosebeech]] *Villages* [[Gost]] [[Swynmead]] [[Brightmere]] [[Linville]] [[Travel in Arvenfell]]

  • Tariff

    Tariff is the largest city in the [[Arvenfell]] region, the core of the [[Three Cities]]. Since it is [[Tariff Diplomacy | not officially a part of a country]], it cannot be rightfully called a capital, though a capital it is. The city sits in the most …

  • The Merchant's Quarter

    (Better known in game as "The Medium Rich" area) The Merchant's Quarter is the heart of the city, it contains the most interesting sights and sounds, smells and tastes, and the only place you can find most everything you need. If you need religion? You …

  • The Brass Quarter

    (Known often in game as "Medium-poor" Quarter) This area of [[Tariff]] is the closest to the West Gate, the road leading to [[Keyport]]. Because of that, many of the poorer merchants who deal in small exchanges live here. More over, it is not …

  • Quests

    Below are all the quests available/heard of. Players feel free to update it as necessary, in whatever format you desire. GM will put minimal input into page. Current Quests: [[A snakey transmutation]] [[Gods are coming]] [[Where is Paleen]] [[Grave …

  • Godsmack Party

    Current Party: [[:aitrus | Aitrus]] - Human Druid/ranger type [[:elder | Elder Smith]] - Human Priest of [[Paleen]] [[:petros | Petros Duskwalker]] - Half-elf Necromancer [[:san | San Daisen]] - Human Fighter/Blacksmith Dead: NPCs: …

  • Items

    List and Description of any significant in-game items: [[Blue Infinity Bead]] - held by [[:tristain | Tristain]], formally Ashira [[Green Infinity Bead]] - held by [[:atlas | Atlas]] [[Elk Carved Dwarf Axe]] - held by [[:drekk | Drekk McBrukk]] [[ …

  • Misc Notes

    A page to create any pages that don't fit anywhere else. [[House rules and other features]] Best to follow this definition I like for DnD: *roleplaying game:* a game in which the players are rewarded for making choices that are consistent with the …

  • The Pauper's Quarter

    (Better known in-game as the "Poor Area") The Pauper's Quarter is just as it is named - full of paupers and beggars. Professional begging in the "upper" quarters requires license, and most live in this area of town. Guards rarely make their way here …

  • The Premiere

    (Better known as the "Rich" quarter in game) The smallest and most elite of all the quarters in [[Tariff]], known for keeping the creme-de-la-creme of Tariffian society: Politicians, wealthy merchants, even old successful adventurers. To even cross the …

  • House rules and other features

    This a (fairly) comprehensive list of some things you should know about how the game is run *[[Criticals]]* I use the "Torn Asunder" 3.0 or pathfinder edition (whichever is handy, they're interchangable) for criticals. Below is how we calculate it. …

  • Criticals

    Brief overview of critical rules: If the "confirm" attack is...* 5 above minimum to hit, the effect is mild 8 above minimum to hit, the effect is moderate 12 above minimum to hit, the effect is serious 16 above minimum to hit, the effect is …

  • Snake Statues

    Room at the end of the hall in the sewers. Two large snake statues, golden yellow colored. Upper half is a snake head, like a headpiece maybe? Lower half is humanoid. Made entirely out of the same material. Entire statue appears to meld into the floor and …

  • Stone Statue Lady

    After the darkness disappeared in the dark room after we lit the torches with the silver scroll, a stone statue lady appeared and pointed down one of the hallways. Then she disappeared. Significance of her? Unknown currently.

  • Dodecahedron Dais

    A dodecahedron was inset into the wall, with numbers all around the edges. At the end of the battle scarred hall was a chunk out of the ceiling, which then when we shined the crescent moon into showed 4 numbers, 4112, could be 4,1,1,2, or 4,1,12.

  • Talking Mouse

    Name is Tar (Rat backwards). Pet to Perizo, the disappearing merchant. Stats: Unknown Personality: Blunt and mildly sarcastic. Status: Deceased(?)

  • Arvenfell

    Arvenfell is a large area of land, roughly the size of modern day Rhode Island (5,880 sq miles) that is considered by neighboring lands to be a neutral territory. There is no true kingdom or ruling party in the land and does not actively participate in …

  • Trackem

    Trackem is large enough with its own economy now that it may be considered a wholly run township. Previously, in its early days, it was nothing more than a fort, extended out into the [[God's Bowl]] by [[Tariff]]. Back when Tariff was founded the God's …

  • Impeira

    *Alignment:* Neutral Good *Domains:* Earth, Plant, Purification, Animal *Worshipers:* Goodly druids, rangers, farmers, woodsmen, good witches *Symbol:* White oak on a green field *Favored Weapon:* (Crooked) Staff

  • Karath

    Alignment: Lawful Evil Domains: Evil, Hatred, Law, Tyranny, Shadow Worshipers: Goblins, orcs, evil warriors, dark paladins, variety of demons, mad men Symbol: Black fist on red field Favored Weapon: Bastard Sword

  • Nemeth

    Alignment: Chaotic Evil Domains: Chaos, Darkness, Destruction, Magic, Death Worshipers: Dark spellcasters, dark creatures, evil men, scorned women Symbol: Thorny whip Favored Weapon: Whip or Longsword

  • Takhis

    Alignment: Chaotic Evil Domains: Evil, Trickster, Suffering, Pain, Lust Worshipers: Rogues, dark rangers, dark druids, torturers Symbol: Sai with three red lines crossing a black field Favored Weapon: Sai or Dagger

  • Rankor

    Alignment: Evil Domains: Decay, Nature, Pestilence, Plant, Corruption Worshipers: Dark druids, chaotic creatures in nature, dark fey Symbol: Thorn bush Favored Weapon: Sickle or Scythe

  • Keyport

    This is the largest coastal urban location in the [[Arvenfell]] region. Originally, Keyport was the coastal access point for [[Tariff]] and thus it grew from a small independent fishing village to a thriving city. The economy started off just as any small …

  • Ostham

    Ostham is the largest urban area classified as a "town" in the [[Arvenfell]] region, but it's economy is not large enough, nor its population, to be a substantiated "city" yet. Ostham is large and spread out community, largely of farmers, ranchers and …

  • Linville

    Darkness normally befalls a town like Linville, but serenity is all that is found in this mountainside village. This tiny town is known primarily for its most famous service: grave tending. Linville is set upon the largest cemetery in all of [[Arvenfell …

  • Swynmead

    Swynmead is a short one or two day walk North of [[Keyport]]. It is a small coastal village near the northernmost part of Arvenfell, tucked away against the sea and near a river. This village was established before the Arvenfell region ever even started …

  • Blue Infinity Bead

    _Blue Infinity Bead_ Detected Magic: Conjuration: _Overwhelming_ Evocation: _Moderate_ It floats around your head. It contains blue and white clouds. It feels cold! It creates a [[blue bead elemental]] when thrown. The shape of the elemental is …

  • Tri-Key Hole Door

    Found an odd door with a keyhole in it, sort of shaped like a bull or something like that. We found a third of a key in the sarcophagus of the princess that fit into the door, but nothing else. Keep it in mind in case we find any other key like objects …

  • Elk Carved Dwarf Axe

    Axe of very well made dwarven quality. Has elk horns and deer on the handle, but not sure what is the significance of that. Has a magical sense to it, a sort of pulsing sensation to it. Will look for further detail on it. Currently owned and carried by …

  • Black Breast Plate

    Magical Breastplate currently owned and worn by [[:drekk | Drekk McBrukk]]. Has the ability to store one weapon in the chest as an image. The weapon is absorbed into the breastplate and an exact picture of it shows up as well. Can only store one at a time …

  • Bladed Bow

    Seemingly non magical bow, but could possibly be. Currently in possession by ranger [[:varish | Varish Gambish]]. Has the ability to snap out blades along the edges of the bow itself. Deals good damage if used to stab as a bow, but can also be used …

  • Silver Bane Dagger

    Appears as a silver dagger with a skull set into the pommel? Seems to have the ability to harm undead creatures rather well. Worked better on the skeletons than a falchion, as experienced by the dwarf. Currently owned by [[:ashira | Ashira Tiarni]]. Could …

  • Glowing Eyes on Cliff

    After defeating the ogre, orog, goblin, and orc, our party observed a pair of glowing eyes on the top of a cliff that seemed to lead to another door. Not sure what they entail, but posted a guard at night to watch over us in case anything happened.

  • Woommff Noises

    Our party has heard multiple woooommmff noises during our time underground. Total of htree times. Don't remember when exactly they all happened, but felt like a shaking as well as the thudding sounds. Possibility of a dragon landing somewhere nearby, …

  • Darkvision Helm

    Ashira found a helm roll out of the pyre that was burning in the room with the ogre and orogs. Didn't burn when picked up, and appeared magical in nature. When observed by the bard closer, it turned out to be a helm of Darkvision, that gave the wearer …

  • Magic Stave

    Magical stave currently in possession of the ranger [[:varish | Varish Gambish]]. Was picked up by him from the talking statue after he convinced her that he was of royal blood by putting on a snake ring that he can't get off now. The stave has the …

  • Green Infinity Bead

    _Green Infinity Bead_ Detected Magic: Conjuration - _Overwhelming_ Evocation - _Moderate_ It floats around your head. It contains green and white clouds. It feels rough! It creates a [[green bead elemental]] when thrown. The shape of the …

  • Second Adventure Party

    After we went up the cliff, we found some goblins beating up a man, who we later learned was called Raklan. He said that he and other people, including a wizard, entered this cavern area and discovered that the orcs were trying to revive the orc god …

  • Treasure Riddle

    In the day, Sir SVKO was the greatest hero, Those who compared to him were zero, But alas he met a mad, cruel fate, Fallen for a cunning dragon's bait. His arms and armor lay here, far away from the dragon's lair. It was his will that another …

  • Black Infinity Bead

    When thrown it summons earth elemental. Can deflect physical damage and is fed in such a manner. Elemental nicknamed Grit.[[File:398535 | class=media-item-align-none | 400x400px | earth_elemental_by_vaejoun-d5e4c30.jpg]]

  • Brown Infinity Bead

    _Brown Infinity Bead_ Detected Magic: Conjuration - _Overwhelming_ Evocation - _Moderate_ It floats around your head. It contains brown and white clouds. It feels impossibly heavy! It creates a [[brown bead elemental]] when thrown. The shape of …

  • Necklace of Ego

    Five amber baubles hang from a crimson rope, evenly spaced in the front of the necklace. Three of the amber stones have a soft glow, and two lay dark. Features: -The baubles can contain the souls of others to be interacted with later Denizens of …

  • Artificer's Monocle

    A large mechanical monocle that has more gears on it that necessary. It seems to identify objects to an extreme level, beyond that of a normal identify spell.

  • The Lion's Maw

    _Lion's Maw_ Location: Back Detected Magic: Necromancy: _Overwhelming_ This blood red cloak is thick and heavy. It has been observed that if thrown unto a victim, it will drain the blood and health of the unfortunate to the owner of the cloak. …

  • Quat Bow

    _Quat Bow_ Ancient weapon, many details unknown. Most noticeable feature is the fact that it is full of various holes that seem to be missing various pieces that could fit into these slots. Operates at a Longbow +1. Shadow Quat Stone has …

  • Soul Reaver

    _Soul Reaver_ It is in the shape of a rapier. Strange weapon that absorbs souls of stricken enemies. [Burn a soul prior to the :] 1: Gain +1 damage on attack roll (must be same turn), max +5; duration 1 day 1: Can drain the health of an opponent, …

  • blue bead elemental

    The Blue Bead Elemental comes from the [[Blue Infinity Bead | Blue Infinity Bead]]. The elemental can be summoned from the creature within the bead, or can use the surroundings to build itself. The current shape: -A female upper torso with …

  • green bead elemental

    The Green Bead Elemental comes from the [[Green Infinity Bead | Green Infinity Bead]] . The elemental can be summoned from the creature within the bead, or can use the surroundings to build itself. The current shape: -The elemental seems to have no …

  • brown bead elemental

    The Brown Bead Elemental comes from the [[Brown Infinity Bead | Brown Infinity Bead]] . The elemental can be summoned from the creature within the bead, or can use the surroundings to build itself. The current shape: -The elemental seems to have …

  • Travel in Arvenfell

    [[Trackem]] to [[Ostham]] | ~3 days Ostham to [[Tariff]] | ~4 days Ostham to [[Linville]] | ~2.5 days Tariff to [[Gost]] | 5 days Tariff to [[Brightmere]] | 2.5 days Tariff to [[Rosebeach]] | 2.5 days Rosebeach to [[Keyport]] | 3 days Keyport to [[ …

  • Snake Ring

    Wearable Ring Desc: A silver ring that has a snake etched on it eating its tail (ouroboros) Found in the tomb of the snake princess in the original dungeon. Varish decided to wear it in order to gain access to the [[:magic stave | Snafaran Stave]] …

  • A snakey transmutation

    [[:varish | Varish Gambish]] is being transformed into some sort of large snake creature over the past 2 weeks and his hands are disappearing. The party is seeking a cure... The Cure: Items: - Bark of the White Oak: (Obtained) - 2 Yellow Roses: …

  • Gods are coming

    The gods are coming back to the world. Gods known to be back: [[Grimish]] [[Karath]] [[Nemeth]] [[Takhis]]

  • Where is Paleen

    The gods are coming back, but no one has heard from Paleen, though the clerics seem to have a bit more power.

  • Grave Matters

    The large graveyard East of [[Trackem]] has been restless. Creatures have been coming from the graveyard and a heavy fog has settled around it. Families are moving from the farms into the town as their livestock is being destroyed and withered by walking …

  • Where's our wood

    [[Tariff]]'s lumber mill, West of [[Trackem]] has been silent for a few weeks, and the last shipment of wood was far less the normal shipment and only one lumberjack had come to deliver it and was very quiet. Pavel the Driver Borne the Cook Tomble …

  • Silent dwarves

    The Dwarf Camp: Human Leader: Corbol Stonecut Dwarf Leader: Kamel Battlestout Healer: Somal, the Kravorian Cleric Gherv - Brown hair Bodin & Godrim (red hair twins Travin- blonde dwarf Blick - Black haired dwarf

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