Four adventurers wake in a dark room together, for the first time. Groggy and surrounded by strangers, they piece together they all were kidnapped by the same organization of people, but the reason why is still lost on them.
They gather themselves and set out to find a route to escape. After a very brief encounter with a few rodents, they find themselves at a juncture with three paths. To the West they traveled first, only to find a dead end with large snake-like statues and a missing brick in the wall.
To the east they find tracks of a well worn path, only to encounter a goblin shaman and a few goblin grunts. Finally, the party has some gear that might equip them for the the future encounters. However, as they venture more east they find a large chamber, outnumbered and outclassed.
They escape, presumably unseen or heard, and flee to the northern path. To the North they find a mysterious blue marble that becomes their source of light. That said, they find some sort of lightless and soundless void. The party braves forth into the darkness, however Eia and Nyla become unnerved and back out into the hall. Mick Jaguar sensing his compatriots back out, he attempts to follow suit, only to discover he is pressed against a wall, having lost his bearings. Ragnar, ever brave and fullhearty as he is, presses forward, not knowing his party is not with him.
What is in this void? How did it come to be? Will the girls see their fellow travelers again?